How Do You Play Backgammon
Download the game and follow the Backgammon rules: Players get 15 game pieces (AKA checkers or draughts) and must roll the dice to move them between 24 points on the Backgammon dice board game based on the numbers received in each dice roll. How to Play Backgammon: A Beginner's Guide to Learning the Game, Rules, Board, Pieces, and Strategy to Win at Backgammon (Hörbuch-Download). PRINTWORKS. PLAY - Backgammon. SEK. Unsere PLAY-Spiele haben poppige Farben und eine ausgeprägte Ästhetik. Stapeln Sie sie zusammen mit.
PLAY - BackgammonHow to Play Backgammon: A Beginner's Guide to Learning the Game, Rules, Board, Pieces, and Strategy to Win at Backgammon | Bomberger, Chad | ISBN. Welcome to Backgammon - Lord of the Board - If you LOVE playing online Backgammon with friends then you have come to the right place! Even if you are a. PRINTWORKS. PLAY - Backgammon. SEK. Unsere PLAY-Spiele haben poppige Farben und eine ausgeprägte Ästhetik. Stapeln Sie sie zusammen mit.
How Do You Play Backgammon Backgammon Requirements VideoHow to Play Backgammon
Chouette is a social form of backgammon for three or more players. One player, the box , plays on a single board against all the others who form a team lead by a captain.
To determine the order of play, players each throw one die, and rerolls are used as needed to break ties.
The player rolling highest becomes the box ; second highest becomes the captain of the team playing against the box.
The captains plays for the team, and has the final say on all checker-play decisions. When the box wins a game, he collects from each team member and retains his position as the box.
The captain goes to the back of the line and the next player on the team becomes the new captain. When the team wins a game, the box pays off to each team member and goes to the end of the line.
The captain becomes the new box, and the next player in line becomes the new captain. Players can leave or join a chouette at any time.
A new player starts at the bottom of the rotation. A chouette may be played with either a single doubling cube or multiple cubes. In a single-cube game, the only decision that the members of the team make individually concerns takes.
If the box doubles, each team member can decide on his own whether to play on or drop out. Those who drop out each pay off to the box and no longer participate as team advisers.
If the captain drops out while there are others on the team who wish to play on, the captaincy is assumed by one of these players and the previous captain drops to the bottom of the rotation.
Most chouettes today use multiple cubes. Each member of the team has his own doubling cube. The box can double the individual team members, and each team member can decide whether and when to double the box.
With multiple cubes in play, it is possible for the box to win against some players while losing against others. So the question arises, when does a player get to keep the box?
The usual rule is that a player retains the box if he defeats the captain. Customs vary as to the rights of the team.
In some chouettes, they may consult freely as to how rolls should be played. Too much consulting, however, can really slow the game down, so many chouettes ban consulting.
A popular compromise permits consultation only after the cube has been turned. USBGF - US Backgammon Federation Growing backgammon.
Serving players. A not-for-profit organization devoted to advancing the awareness, participation, education and enjoyment of the skill-based game of backgammon.
ABT Online! Rules ABT Online! Technology Training ABT Online! The triangles alternate in color and are grouped into four quadrants of six triangles each.
The home and outer boards are separated from each other by a ridge down the center of the board called the bar.
Figure 1. A board with the checkers in their initial position. An alternate arrangement is the reverse of the one shown here, with the home board on the left and the outer board on the right.
Figure 2. Movement of the Checkers To start the game, each player throws a single die. Remember that you can double the stakes at any time.
In backgammon, the winner doesn't gain points, but the loser loses points. So if you win, the opponent will either lose based on the face value, double value, or triple value of the stakes on the doubling cube.
The doubling cube isn't a die but a marker. It starts at 1, but you can raise the stakes at any time at the beginning of your turn before you have rolled the dice.
He will have ownership of the cube and will be able to propose a doubling during any of his future turns. If your opponent does not accept your offer, he must forfeit the game and lose by the original stakes.
You can keep doubling the stakes back and forth, or redoubling , but it's not traditionally done more than three or four times in a game.
Part 2 of Roll the dice. Use a dice tumbler to roll two six-sided dice once during each of your turns. The numbers rolled represent two separate moves.
For example, if you roll a 3 and a 5, you can move one checker three spaces and another checker 5 spaces.
Or, you can move one checker 3 spaces and then 5 more spaces. If either of the dice lands on a checker, outside of the board, or leaning against the edge of the board, then it is not considered valid and you will have to reroll.
Move your checkers to an open point. An open point is any point on the board that is not occupied by two or more opposing checkers. You can move your checkers to a point with no checkers on it, a point with one or more of your checkers on it, or a point with one of your opponent's checkers on it.
Remember that you should always move your checkers counter-clockwise, moving from your opponent's home court to your own. You only need 2 checkers to block a point, but you can have as many of your checkers as you want on a single point.
Remember that you can either move one checker twice or move two checkers once. For example, if you roll a , you can move one checker 3 points over and then 2 points over, as long as it lands on an open point both times.
Alternately, you can move one checker 2 points over to an open point, and move another checker 3 points over to an open point. Play the numbers on the dice twice if you roll doubles.
If you roll the same number on both dice, then you've earned yourself two extra moves. If you roll double 3s, for example, then you can make four moves of 3 points each.
As long as the total moves add up to 12 and each move lands in an open point, you're in good shape. Lose your turn if you can't play either number.
For example, if you roll a , but you can't find an open point when moving any checker either 5 or 6 times, then you lose your turn. If you can only play one of the numbers, then you can play that number and lose your turn on the other number.
If you can only play one number or the other, then you have to play the higher number. If you can't play the doubled number you've rolled, you lose your turn.
Keep your checkers safe. If one of your checker's gets hit, then it will go to the bar and you will have to use your next turn to roll and try to reenter the board in your opponent's home board.
Do your best to keep at least two of your checkers on a point, at least early in the game. Try to dominate the board.
Before you start moving your pieces into your home court, you should try to have many points occupied by 2 or 3 checkers instead of just a few points occupied by 5 or 6 checkers.
This will not only give you more options to move to open points, but will also make it harder for your opponent to move to an open point.
Part 3 of Hit a blot to move your opponent's checkers to the bar. If you hit a blot , a point occupied by just one of your opponent's checkers, then the opponent's checkers will be placed on the bar.
You should try to hit the blots whenever possible, as long as it helps you move your pieces as close to your home court as possible.
This is a great way to slow down your opponent. Enter your pieces when they are taken out. If a player hits a blot with one of your pieces on it, then you have to place your own checker on your bar.
Your task is now to move that checker back onto the opposing home board. You can do this by rolling the dice and then moving the checker onto an open point on your opponent's home board, if you roll an open number.
If you do not roll an open number, then you lose your turn and you will have to try again on your next turn. This is because you're moving your checker two points over from the bar.
You may not use the sum of the two numbers to choose a space. For example, if you roll a 6 and a 2, you cannot add them and move your piece onto the 8th point.
The goal of the game is to move all your checkers onto your "home board," which contains points 1 through 6. Once all 15 of your checkers are on these points, you can begin to "bear them off.
Attempt to "bar" your opponent's checkers by moving your checker onto a point occupied by one of your opponent's checkers. Their checker must be moved to the bar and removed on their next turn.
You cannot move a checker to a point occupied by two or more of your opponent's checkers. Remove your checkers from the bar, if necessary, as you cannot perform any other moves until all of your checkers have been debarred.
To do so, roll the dice. Since these providers may collect personal data like your IP address we allow you to block them here. Please be aware that this might heavily reduce the functionality and appearance of our site.
Changes will take effect once you reload the page. Backgammon Requirements This is a two-player game, so you will need a friend to play with you.
How to Play Backgammon Before you start playing, familiarize yourself with the board first: the board consists out of 4 quarters — each player will be in charge of two quarters: the home quarter and the outer quarter.
Decide who goes first by rolling the dice — whoever gets the highest score will go first. Players will then take turns to move their pieces along the board.
To do this you roll the dice and simply move the amount of spaces your dice is showing to you. If you roll a 2 and a 5, you may move one piece 7 places, or 2 pieces 2 and 5 places, respectively.
One player will move in an anticlockwise direction and the other in a clockwise direction. The player may not play further until his checkers are back in the game again.
This is done by throwing a value that is the same to the point value on your home board. If you throw 5, you may remove a checker from the 5 point.
Direction of movement of White's checkers. Red's checkers move in the opposite direction. Movement of the Checkers.
To start the game, each player throws a single die. This determines both the player to go first and the numbers to be played.
If equal numbers come up, then both players roll again until they roll different numbers. The player throwing the higher number now moves his checkers according to the numbers showing on both dice.
After the first roll, the players throw two dice and alternate turns. The roll of the dice indicates how many points, or pips , the player is to move his checkers.
The checkers are always moved forward, to a lower-numbered point. The following rules apply: A checker may be moved only to an open point , one that is not occupied by two or more opposing checkers.
The numbers on the two dice constitute separate moves. For example, if a player rolls 5 and 3, he may move one checker five spaces to an open point and another checker three spaces to an open point, or he may move the one checker a total of eight spaces to an open point, but only if the intermediate point either three or five spaces from the starting point is also open.
Figure 3. Two ways that White can play a roll of. Hitting and Entering. A point occupied by a single checker of either color is called a blot.Q: What is a multiple-cube chouette? How to Play Monopoly. To set up the board, each player must place two checkers on their 24 point, three checkers on Grand Portage Post Office 8 point, five checkers on his 13 point, and five more checkers on his 6 point. If either of the dice lands on a checker, outside of the board, or leaning against the edge of the board, then it is not considered valid and you will have to reroll. Then, that player Kerber Muguruza up 5 pieces at the left-most point at the top Diners Club Deutschland, and 2 pieces in the last point on the top right. A popular compromise permits consultation only after the cube has been turned. Figure 1. One player, the boxplays on a single board against all the others who form a team lead by Fire Horse Slots captain. For example, if you roll abut you can't find an open point when moving any checker either 5 or 6 times, then you lose your turn. Not Helpful 24 Helpful Match play Play Black Jack For Free also popular on backgammon play sites. They can be placed on any of these points. When a player is doubled, he may immediately redouble beaver while retaining possession of the cube. If you do not roll an open number, then you lose your turn and you will have to try again on your next Amazon GlГјckwunsch Virus. Things You'll Need.