Tic Tac Toe Spiel
Spielanleitung für "Tic Tac Toe ( Jahre)". Ein Feld mit 3x3 Kästchen aufzeichnen. Beide Spieler machen abwechselnd Kreuzchen bzw. Kreise. Wer zuerst. Online-Einkauf von Spielzeug aus großartigem Angebot von Traditionelle Spiele, Brettspiele, Handkonsolen, Elektronische Spiele. Spiele das beliebte Tic Tac Toe online gegen Freunde oder Gegner aus dem Internet! Viele Varianten verfügbar!
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Tic Tac Toe Spiel You may also enjoy VideoTIC TAC TOE - Best Game Ever
Objectives of the Gaming System The game is developed for full-time entertainment and enthusiasms. No zombie killing, animal killing, or human killing is performed in the game.
So it can also be viewed as a non- violence game. Kids can also play this game, because the design of the game is very simple, controlling the game is very easy — pressing some neighboring keys of the keyboard.
Scope of Our Game This Report describes all the requirements for the project. This is a single-player strategy game on the Windows platform.
The player will progress through levels which require precise manipulation of the environment, though the game Encourages creativity and daring via branching pathways.
The episodic structure of the game facilitates the pace of the story. I demonstrate the action flow between inputs, script, display output. Planning and Scheduling Project planning and scheduling is a part of project management.
The project planning stage requires several inputs, including conceptual proposals, project schedules. The development of this project is not successfully done without proper planning and scheduling.
Project planning and scheduling is very important stage for us. Development Process We planned the project over a period of 15 days and divided it into four iterations.
We planned the first iteration for analysis, second iteration for game design, third iteration for coding and the final iteration for the product.
In the first iteration, we focused on Project analysis determined as the first planned milestone of the project. Analysis is essential for starting of upcoming milestones and delivering a finished project on time.
Successful completion of a project is heavily dependent on effective analysis. The second iteration started by brainstorming among group members on what the game would be.
Each group member denoted the attributes or properties of the game that one dreamed to implement.
We gathered suggestions together and chose the ones that was possible to be implemented within a 15 days project time. As soon as the game concept became clear, we made some early decisions on basic requirements of the project in order to more easily reach the development goals.
Game design document was meant to be a living document. In other words, throughout the production process the document was updated, if needed.
In the third iteration coding in Java using Android studio was under way. Therefore, most of time in this iteration was dedicated for internal training sessions.
In this iteration, we needed to achieve four milestones each was dependent on the previous one. Last iteration was planned for testing and finalizing the product.
The testing process is an iterative process. We performed the testing process in four iterations. The successful testing process of software requires a good plan.
Therefore, after the requirements of the project are confirmed, the future testing of the system and the code were planned. The test plan provided information on how and when the testing will be executed.
In the second iteration, test cases were designed for the planned tests. In iteration three, the designed test cases were executed alongside the module testing and usability testing.
During the last iteration, according to the result of the tests, the test reports were documented properly and the bugs were reported after the testing is completed.
For successful development of this project we have to need to identify the possible risk. The possible risk for this project is described in below: a The probability of moving away our-self from this project before it is finish is low.
System Specifications Most of the computer games require high configurations of computer. But in the case of the proposed gaming system, the system requirements is not that much.
Their absence will be a cause for dissatisfaction. Develop system within limited cost. Maximum high definition. Minimum hardware requirements which is relevant for this game.
Design whole system with efficient manner. Development Tasks 1. Android Studio will bring all of the following codes together to create the game.
It will also handle AI and physics routines. Graphics engine will be responsible for rendering text, 2D images, and 3D models on screen. Sound engine will be responsible for playing music and sound effects.
Input engine will be responsible for transferring mouse and keyboard input upon request to the game engine. Menu Engine will handle all menus in game.
Basically it is consisted of 3 parts. Model: package with the application's logic related to data as well as data processing method, which directly manipulate data as well as record the action to be performed with the method of implementation.
View: the designed display. In general, it does not have any logic programming. But it will refresh the display constantly to show any message or annotation to the user.
It also displays the result given by the model through Controller. Controller: play a role in the organization between the different levels is used to control the flow of the application.
Controller is responsible for controls entire program logic, manages the relationship of objects and handles the event and responds.
Testing Testing is a process of executing a program with the intent of finding an error. Testing is a crucial element of software quality assurance and presents ultimate review of specification, design and coding.
System Testing is an important phase. Testing represents an interesting anomaly for the software. A good test case is one that has a high probability of finding an as undiscovered error.
Test Levels The test approach is divided into three main phases: Module testing, integration testing and system testing.
In addition, the system testing includes two sub-phases: functional and usability testing. These planned tests are explained briefly below. An important requirement is that the code will compile with zero bugs.
Integration Test proves that system works as integrated unit when all the fixes are complete. The player that loses the game doese't earn points.
In the event both players will play perfectly, the game ends in a draw. Here are the most useful strategies and tactics when you play Tic Tac Toe game.
In this example, the player who has the Xs will play first to force a win. When you are the first to play, place your X in a corner square.
If your opponent does not play the center square, you are most certainly assured to win! Play your second X in the center square to force your opponent to block you.
Then place your third X in one of the border squares and next to the square where you made your first move. By doing this, you have a double winning move and your opponent will only be able to block one of them.
Giving you the victory! When your opponent follows by choosing the center square as their first move, you may still have a chance of winning if your opponent makes an error later in the game.
Otherwise, a perfect series of moves by each player will end in a draw. Each player's position will be X-O-X. If your opponent takes one of the other corner squares, you can be sure to win.
Play the last corner available and you will have a double chance for victory! If your opponent moves their O somewhere else other than in the center square, your victory is assured.
Respond by placing your second X in a corner while keeping an empty square next to your initial X. When your opponent places an O in a corner square and as their first move, systematically put your X in the center square.
If your opponent places their second O in one of the remaining corner squares, do not place your X in a corner, but rather in one of the squares on an edge.
This will force your opponent to react rather than attack.